Campaña |
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UIdO DM DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - BAM |
Era |
Ledlh Pd - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The Trolls within the Barbarian horde do not practice magic as it is known to most races of the world although it easily could be confused for such. Rather the rough skin of these mysterious creatures when brought into rapid contact with itself can spark, igniting any flammable materials around them. Thus with a snap of the fingers trolls can ignite the small bundles of straw held within their palms before flinging them at the enemy. Such is the preternatural aim of the Troll Sorcerers that no matter where the target is hiding they will unerringly seek it out.
Notas Especiales: Esta unidad se regenera, lo que permite que se sane como si siempre estuviera apostada en una aldea. La unidad tiene ataques mágicos, que siempre tienen una alta probabilidad de golpear a un oponente.
Procede de: | |
---|---|
Se convierte en: | Troll Fire Wizard Troll Warbanner |
Coste: | 22 |
PV: | 34 |
Movimiento: | 5 |
PX: | 50 |
Nivel: | 1 |
Alineamiento: | caótico |
ID | I8 Barbarian_TrollSorcerer |
Habilidades: | regenera |
puño de impacto | 7 - 2 cuerpo a cuerpo | ||
flame blast de fuego | 5 - 3 a distancia | mágico |
Resistencias: | |
---|---|
de corte | 20% |
de penetración | 10% |
de impacto | 0% |
de fuego | 20% |
de frío | 20% |
arcano | 20% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | - | 0% |
Aguas someras | 2 | 20% |
Aldea | 1 | 40% |
Arena | 2 | 30% |
Arrecife costero | 2 | 30% |
Bosque | 2 | 40% |
Campo de setas | 2 | 50% |
Castillo | 1 | 40% |
Colinas | 1 | 50% |
Congelado | 2 | 20% |
Cueva | 1 | 40% |
Impenetrable | - | 0% |
Intransitable | - | 0% |
Llano | 1 | 30% |
Montañas | 2 | 60% |
Pantano | 2 | 20% |